
With very high levels of reputation AI-scavs will help by attacking player-scavs’ enemies, and bosses will be considered allies. With very low reputation AI scavs will attack player-scav.
The higher Fence reputation is – the more often AI-scavs will agree to help player-scav and respond to his commands (Follow, hold position). Player-scav cooldown, scavbox “craft” time, amount of exfils for the player-scav, car extract fee, player-scav kit, and the prices when selling items to Fence. You can also gain Fence reputation by using “a friendly scav” exfil or by using car exfil. Now players can lose reputation by killing non-hostile scavs and gain it by helping scavs and scav bosses to kill their enemy. Technical condition of weapon influences on base accuracy, offset of the center point of impact and general misfire chance. Different ammo now has increased or decreased chances of misfires. We added a new stat in the inspector menu called “Durability burn” which will show that. Certain ammunition and weapon mods will affect the deterioration speed. We reworked the technical condition of the guns and their deterioration from firing. Not only via the “Resolve” hotkey (Shift+T by default), but also by any bolt related manipulations Misfire can be resolved in different ways. You can now have a misfire on almost every gun in the game.
First iteration of weapon malfunctions and technical deteriorating. The boss can set ambushes, open suppressive fire, and breach if needed. When someone gets hit by it, the best case scenario would be disorientation and broken bones, but usually it will cause inevitable death. When in close combat he may switch to his favorite weapon – a sledgehammer. He’s chosen “Factory” as a place of his own and actively exercises his past sports and combat experience. New scav boss Tagilla. Killa’s brother.